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Old 10-20-2018, 04:46 PM
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Nepsotic Nepsotic is offline
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Join Date: Aug 2011
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I want to know how the gameplay of AO was decided. For me it's the best aspect of Oddworld but I know that Lorne's entire focus is on telling a story rather than making a tightly designed videogame, and his experience prior was all in film iirc. So I wanna know how they decided on the style of gameplay and how it ended up being so well designed by a guy who wanted to make movies more than anything.
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Despite how much I hate reading what he writes, Nep is kind of right

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