- NEW UPDATES!
After being stuck in array hell and finally understanding the deepest truth to every Oddworld game,
I'm now more ready than ever to work on the demo. I've been implementing as many bare bones things as possible with the newest edition being a textbox system edited from the now redundant one I'd used in Kip's
Awakening. A lot of what's left to do for the demo is simply putting some levels together and a bit more bug fixing now that the majority of the hard work has been finished.
Graphics pending, of course.
Edit: Added a fourth picture which shows a pretty funny bug where it's possible to move around whilst simultaneously being chased by your character portrait.