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  #61  
Old 03-22-2019, 06:09 PM
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Originally Posted by Nepsotic View Post
You'd rather it be... crowdfunded??

I really don't think anybody's taking it that seriously beyond making a few forum posts.
I didn't say that?... I'm just happy its being made. Funding and whatever is not my problem, it's up to the Oddworld Team.

And good, so it should be haha.
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  #62  
Old 03-24-2019, 02:01 PM
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Everyone's already said everything I'd suggest as feedback. Overall I like the teaser a lot. Am I correct that these cinematic assets are going to be used in-game with cutscenes running in engine? Or are cutscenes being pre-rendered again in Soulstorm?

On the Oddworld website Soulstorm page theres a new concept art for Necrum Mines that I'd not seen before. Not sure if you guys have seen it previously:

http://www.oddworld.com/soulstorm/
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  #63  
Old 03-24-2019, 02:56 PM
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The cutscenes are pre-rendered inside the Unity engine. The assets used during gameplay will no doubt be much lower quality than the ones we see in the cinematics.
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  #64  
Old Yesterday, 05:22 AM
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Originally Posted by Michael View Post
On the Oddworld website Soulstorm page theres a new concept art for Necrum Mines that I'd not seen before. Not sure if you guys have seen it previously:

http://www.oddworld.com/soulstorm/
Oh yup, this one is quite old. We first saw it in 2017 on EGX.
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  #65  
Old Yesterday, 01:01 PM
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Originally Posted by Nemin View Post
Oh yup, this one is quite old. We first saw it in 2017 on EGX.
Really? Haha I was there, didn't remember seeing that one though! I guess it's been a while

I'm very interested to see gameplay assets, how close the graphic quality will be to the cinematics. I suppose at this point we've only seen that one image from Lorne's Twitter which seemed to be a pretty early build.
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