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  #2371  
Old 09-19-2013, 04:40 AM
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Yeah I'm going to be putting my oddworld mod on hiatus, I've given myself too many projects to work on so I'm going to pretty much leave the one's that are low on my priority list dead at least until I can clear the big projects I'm making.
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  #2372  
Old 09-19-2013, 05:15 AM
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Originally Posted by xXxrenhoekxXx View Post
Yeah I'm going to be putting my oddworld mod on hiatus, I've given myself too many projects to work on so I'm going to pretty much leave the one's that are low on my priority list dead at least until I can clear the big projects I'm making.
Cool by the way I know u have many projects to be sort it out and can u post a cam file what u been working on as well? So I can see what u made of.
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  #2373  
Old 09-19-2013, 06:43 AM
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Cool by the way I know u have many projects to be sort it out and can u post a cam file what u been working on as well? So I can see what u made of.
to put what I said about the hiatus thing into perspective, I haven't touched the level since the last cam I showed.
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  #2374  
Old 09-19-2013, 03:44 PM
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to put what I said about the hiatus thing into perspective, I haven't touched the level since the last cam I showed.
Yeah ok I know that but the last cam it was pretty much what it is so I think the last one was quite pretty good so I'm hoping this will be similar and different cam mod. Fingers cross.
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  #2375  
Old 09-20-2013, 03:34 AM
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Yeah ok I know that but the last cam it was pretty much what it is so I think the last one was quite pretty good so I'm hoping this will be similar and different cam mod. Fingers cross.
I'm not sure what you mean but if you're saying that the projects another Oddworld mod, I'm sorry to disappoint you but the projects aren't anything Oddworld related.

Now I'm just going to lurk around until I find a time to be useful again.
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  #2376  
Old 10-27-2013, 02:10 AM
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Hello there, after months of inactivity and months without my computer I loose everything I made, but I actually work on a BW level in AE, atm I juste made 7 CAMs and I will do a collab with Kapteeni13 and mariomuzic who will help me with objects codage ect...
So at the moment I can't post news because I'm not at home but I will post more tuesday.
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  #2377  
Old 10-29-2013, 09:40 AM
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Well, here are some screenshots of custom Bonewerkz AE level, I approximately made 10 CAMs, and the objects are working perfectly, I will post more
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  #2378  
Old 10-30-2013, 06:52 AM
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May I ask how you were able to edit AE? Sorry if it's already been answered but I missed the post with how to do it.
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  #2379  
Old 10-30-2013, 06:55 AM
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With 39dll and editor 0.6.1
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  #2380  
Old 10-30-2013, 07:19 AM
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With 39dll and editor 0.6.1
Thanks I'll look in to getting that once I get back into oddworld modding (and possibly start that oddysee port I talked about many a page back.)
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  #2381  
Old 10-30-2013, 09:48 AM
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Short gameplay :
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  #2382  
Old 11-08-2013, 12:52 AM
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Default I'm working again.

Damn it I couldn't help myself


(before you ask it is extremely satisfying having all these damn mudokens follow me at once. I'd also like to thank WolfenstienOddess for helping me get this to work.)

But anyway I need help, ordinarily I'd just find a suitable cam in the level for this sort of thing but I need both the motion detectors and scrabs on the same screen, I recall someone having the same issue with porting a cam specific object (it was an electric wall or a paramite) The problem is I can't find the post detailing how to do so for the life of me so I'm asking if someone can help me by either posting how to port the motion detector or if someone can just link me to the post with the solution. Thanks.
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  #2383  
Old 11-28-2013, 10:55 PM
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The nicest thing actually happened just yesterday, I actually found the stockyards level I made with the custom CAMs (since Megaupload.com went down and I hadn't found it).

Turns out I had a broken copy still in my Level Installer's Downloaded Files and I ended up finding it in a random archived desktop folder.

Here's the link anyway.
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  #2384  
Old 12-15-2013, 12:27 PM
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OddMan360,I'll try your level after I finish my R1 variation.
Here's the story,sorry if it sucks:
"Year 9120.The old RuptureFarms and Soulstorm Brewery are long gone.Though,recently,as Molluck survived,he thought of rebuilding RuptureFarms.And so,his plan was done.He also made the security stronger.Abe is still wanted,and whoever kills him is rewarded with 8.000.000.000.000$ and is promovated to the Co-Executive of Rupture Farms.You are again given the role of your old blue friend,which is now 45 years old,so go ahead and save your friends once again!"
The first path is almost done.Everything is now red and dark,so you'll have to watch out,as even if the path has shadows in which you can still see Abe,2 of the screens are almost PITCH BLACK,and on the screen where there were supposed to be mines (the one with the LED screen that tells you how to jump)there's a door hidden there that takes you to a secret.(I originally planned to remove all the ledges and replace them with doors,and the door hidden can be accessed down where there's a pitch black part of the cam,I'll post a pic tomorrow so you can see what I talk about)
Here's a CAM I have done so far.It's exactly the one where the secret door is hidden.(just look to the bottom right part for a dark red barrel,there's the hidden door that is on the level,on the cam there's actually nothing)
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  #2385  
Old 12-19-2013, 11:33 PM
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Originally Posted by Weezenhimer View Post
OddMan360,I'll try your level after I finish my R1 variation.
Here's the story,sorry if it sucks:
"Year 9120.The old RuptureFarms and Soulstorm Brewery are long gone.Though,recently,as Molluck survived,he thought of rebuilding RuptureFarms.And so,his plan was done.He also made the security stronger.Abe is still wanted,and whoever kills him is rewarded with 8.000.000.000.000$ and is promovated to the Co-Executive of Rupture Farms.You are again given the role of your old blue friend,which is now 45 years old,so go ahead and save your friends once again!"
The first path is almost done.Everything is now red and dark,so you'll have to watch out,as even if the path has shadows in which you can still see Abe,2 of the screens are almost PITCH BLACK,and on the screen where there were supposed to be mines (the one with the LED screen that tells you how to jump)there's a door hidden there that takes you to a secret.(I originally planned to remove all the ledges and replace them with doors,and the door hidden can be accessed down where there's a pitch black part of the cam,I'll post a pic tomorrow so you can see what I talk about)
Here's a CAM I have done so far.It's exactly the one where the secret door is hidden.(just look to the bottom right part for a dark red barrel,there's the hidden door that is on the level,on the cam there's actually nothing)
Done.

Level:Rupturefarms I (first path)
Difficulty:Easy
Download:http://www.fileshare.ro/e30076713 (just press the DOWNLOAD NOW button there when it appears)
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  #2386  
Old 01-08-2014, 07:38 AM
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It's amazing to still see custom levels in development. I'll take a look at it when I have the time.
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  #2387  
Old 01-12-2014, 10:26 AM
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Has anyone played this on 'Insane' then?
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  #2388  
Old 01-15-2014, 02:20 PM
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Has anyone played this on 'Insane' then?
There's no different difficulties per level unless someone makes multiple, the difficulties are there just for a guideline of the level posted.
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