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  #31  
Old 03-28-2014, 11:15 AM
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Any updates on this? Is it just the SF2 format that is blocking you?
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  #32  
Old 04-11-2014, 07:01 PM
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Well yeah, sorta. The only second solution I can think of is to write my own sampling engine like the one in Abe's Exoddus.

I'm studying how to pitch shift in C++ with SDL for my own little 2D game engine I've been working on. So as soon as I've done that, I won't even need to use a sf2 file, i'll be able to play with the samples directly.
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