What improvements do we want in Soulstorm over New 'n Tasty?
I personally just want the overall speed of every animation slowed down, the sound effects of Slogs, Scrabs and Paramites restored (Is it even possible at this point? ), the volume balancing issues fixed, better music cues and the tension through atmospheric sound restored ( Like when you can hear an enemy but can't see them then the way the game uncomfortably clears its own throat as if telling you some shits about to go down.) I also loved how pants shittingly tense the music got right before something such as a slog chase or Scrab sections where you put yourself in danger. And please for the love of Odd, if Soulstorm is going to be as dark as we've seen, can there just please be less talking from Sligs and Mudokons? You can somewhat restore the tension from the originals by turning voice volume down but it really breaks the flow when you can no longer hear gamespeak because of it. Could it be possible to turn idle chatter off? Would it ever be possible to have an improved control scheme or configurable one on consoles?
Well, of course, but unless the game has switched engines, it's fair to assume that it would be running the same software just much improved. These are the issues that for me, and I believe some of us here on the forum as well, personally really kind of took away from the immersion of NnT, and I honestly hope they're not present in Soulstorm. I'm going to play it regardless, but I just hope that as a whole our two cents can at least reach the right ears, and even if it doesn't happen, we still love that you guys take the time to listen to your fans.
You do realise Soulstorm is a different game than New 'n' Tasty, right?
Well, we don't have a lot of information about the game engine yet so that's how speculation happens. Right now we're all assuming it's going to run on the same engine as NnT. But please, by all means prove us wrong
I'm unsure how much of New N Tasty's engine belongs to JAW, if any, so I've always been skeptical of it running on the same one as NnT. But yeah, we only know about Soulstorm the things we've been told so far, so I can understand people being unsure how exactly the two games are related developmently and engine-wise.
Can we clarify what everyone means by “engine”? Because I feel like some people are using it to mean Unity while others are talking about the mechanics of NNT that are built on Unity.
If Soulstorm is built on NNT’s code, then I can think of a fair few improvements that OWI could make to that to make the game better, most of which were listed by the OP. If it’s a clean slate, then it’s difficult to say until we see what’s new and how much is based on the previous games.
I would love for tile-based movement to return and it really needs some better animations. Also I would like a more dark and gritty atmosphere because New N Tasty was way too bright and colorful, but the screenshots and interviews already suggest it's gonna have a more dark tone anyway, both story and gameplay-wise which is great. And they need to cut down on the silliness factor.