HOUR SEVEN RESULTS
[E] Furlong quickly looks for items (in A2). 5 - Found two items: Arctic Vulture (A high-damage pistol), UXB Mine. [Too many items : Need to discard some]
[M] Furlong moves back to A1.
[A] The SkeleSlig tries to injure Furlong. 5 - SkeleSlig swipes into Furlong.
[A] Furlong tries to attack the SkeleSlig with a Chainsaw. 4 - Furlong slices the SkeleSlig.
SkeleSlig: Severely Injured -> Dead
Furlong: +10 XP!
[E] Randy quickly looks for items. 3 - Finds two items: Chainsaw, Sniper Rifle. [Too many items : Need to discard some]
[A] Randy tries to break the kennel with his fists. 2 - Isn't able to affect the kennel.
Randy is ambushed by a SkeleSlig.
[A] The SkeleSlig tries to attack Randy with his boney claws. 4 - Randy takes damage.
Randy: Very Healthy -> Healthy
[M] Chag roared into A3.
[A] Chag scans A3 for movement or items. 1 - Found one item:
Chag spots a charging Zombie Slig.
[A] The Zombie Slig tries to swipe at Chag with his claws. 2 - Zombie Slig misses.
[A]Unit 23 shouted at the top of his voice, lobbing the grenade [...] 4 - Grenade hits the kennel.
Kennel: Healthy -> Injured
Kennel: "Spawning Hellhound Slog..."
[E]with the intention of bringing the wall crashing down on the kennel. 2 - Grenade isn't in the right place, and only a bit of rubble crashes onto the kennel.
[E] Zalik looks around B2 for items. 4 - Found two items:
[M] Zalik moves to B3
[A] Zalik tries to damage the Slog Hut with his Drill. 6 - Attacks the crucial screw on the side of the kennel.
Kennel: Injured -> Malfunctioning (Dying)
*1 out of 4 kennels destroyed, 3 active kennels remain*
[E] Kipricat does a quick search of the area (A2) 4 - Found two items: UXB Mine, Broken SMG [Too many items : Need to discard some]
[M] Kipricat goes to A3 with Chag.
[A] Kipricat attacks the Zombie Slig with his tazer. 5 - Kiprikat digs in with his tazer.
Zombie Slig: Healthy -> Barely Injured.
[QH] Furlong tries to attack the SkeleSlig with a Chainsaw. 4 - Furlong destroys the SkeleSlig body.
SkeleSlig: Dead -> Obliterated
[QH] Kipricat lunges at the Zombie Slig with his tazer. 4 - Kiprikat digs a second time with his tazer.
Zombie Slig: Barely Injured -> Injured
I will now post a listing of where everyone is and the status of everyone. This lists everyone's current positions, health and items (as per the end of Hour Seven)
[A1]Furlong - Injured: Flashlight, Cardboard Box, Broken SMG, Chainsaw [UXB Mine, Arctic Vulture]
[A3]Chag - Healthy: Flashlight, Broken Rifle, Medical Kit
[A3]Kipricat - Healthy: Broken Flashlight, Rocket Launcher, Medical Kit, Tazer [UXB Mine, Broken SMG]
Notes: Chag and Kipricat both have a medical kit. If one of them could heal Furlong that would be great. I also recommend that Kipricat discard his Broken Flashlight and use the SMG (when it's fixed) instead of the Tazer.
[B3]Randy - Healthy: Flashlight, Medical Kit, Medical Kit, Grenade [Sniper Rifle, Chainsaw]
[B3]Unit 23 - Injured: Tazer, Medical Kit
[B3]Zalik - Healthy: Drill, Blitzknife
[B3]Scrap - Healthy
[B3]Ruff - Healthy
Notes: Scrap and Ruff are on auto-pilot at the moment (as per a special request). At the moment, Zalik is the only character who is level 2.
Active enemies: Zombie Slig [A3], SkeleSlig [B3]
*The Kennel's destruction made the lights turn off for a few minutes, as such the following characters need to do a coin flip for paralysis: Furlong*
IC: [Furlong discards Cardboard Box and Flashlight]
Furlong smiles, "This should come in handy, now to finish off the Skeleton Slig" Furlong rushes back to A1 and destroys it with his Chainsaw. "Great, now to return to the others"
*Coin-Flip check for Paralysis*
[M] Furlong moves to A2.
[E] Furlong attempts to fix the Broken SMG *DR*.
[Randy discards Chainsaw and Flashlight]
Randy chuckles as he straps the Sniper Rifle to his back. 'This will come in handy' He moves towards the kennel and hits it with his fist. Unfortunately he just ends up with a sore hand. Even worse is the Skeletal Slig approaching from behind. It slices into Randy and makes him give out a muffled yell, 'Help!'
[E] Randy uses a medical kit on Unit 23.
Unit 23: Injured -> Healthy
[A] Randy aims and fires a Sniper Rifle bullet into the SkeleSlig.
(If the SkeleSlig is destroyed) [M] Randy moves to B4.
OOC: Just a note, any discarded item can be picked up without being counted as an 'action'.
I think at the moment the 'two lines' situation does make things more complex. Therefore I might have to have A5 and B5 merge into one line. From A5/B5 onwards, it will just be AB6, AB7 all the way to AB10. That should make things simpler, what does everyone think?
Last edited by AlexFili; 12-08-2010 at 03:01 AM..