Originally Posted by Oddipus
Hey Nepsotic. That's true, I joined long time ago. Lifetime fan off Oddworld. So of course I played the original games, and yes their save system was good (especially AE with the quicksave). I wanted to compare new 'n tasty with a recent, modern game. In shadow tactics your last 3 quicksaves are listed, with a screenshot. And you can hardsave anywhere. Very straightforward.
And Varrok, I agree that new' n tasty was also not what I was hoping for. Too clean. I 'm pretty sure soulstorm will be better. Hopefully OWI still read the forums, and hereby know I (we) want a good save system.
To be quite honest, despite me having AE in high regards as a game, I disagree about its save system being good, as I think quiksave is quite abusable to get past hard sections without understanding how the puzzles work, and I don't think the player should be responsible for how hard the game should be during gameplay, as he'll choose the easiest way, and the easiest way doesn't help you truly overcome a challenge - grow as a player.
I do agree that NnT's save system is much worse than AE, because AE puzzles were made with some consideration of the feature, whereas NnT is just copy pasted AO levels, for the most part.
A good example of how you can abuse the mechanic is UXBs in NnT. I've beaten the game on hard saving all of the mudokons, but to this day I don't get the horribly unintuitive timing needed to defuse those. Here's what I had done: quiksave, press the defuse button at any random time, if Abe blew up, quikload, repeat. Does it seem fun to you? It really isn't. Why did I do it? Because it seemed to be less of an effort.
Now, if you say UXBs weren't well designed in NnT in the first place, and the timings should correspond to the visuals, I'll agree. But, it's just an example, and there are many people who'd use this sort of cheese tactics to skip genuinely well thought puzzles, ending up having no fun at all. This is bad.
Having all of this in mind, I don't consider what you'd constitute a good saving system a lot better than what we have. If anything, the current save system discourages you to quiksave, relying on using checkpoints, which I consider better. Or at least I would, if the game wasn't so utterly broken, so you die for stupidest reasons.
Originally Posted by Nepsotic
[childish nonsense of someone who's hardly a teenager anymore]