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  #31  
Old 12-28-2015, 11:18 AM
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The movies work now.
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  #32  
Old 12-29-2015, 12:52 AM
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Help?
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  #33  
Old 12-29-2015, 02:18 AM
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search for versions with artifacts compiled?
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  #34  
Old 12-29-2015, 07:10 AM
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How do I do that? I've never used this website before. And I've never seen the word "artifact" refer to a build/branch/whatever before.
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  #35  
Old 12-29-2015, 08:10 AM
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You can say artifacts are builds.

https://ci.appveyor.com/project/paulsapps/alive just choose a version and artifact.
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  #36  
Old 12-29-2015, 08:20 AM
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You can see previous builds here:

https://ci.appveyor.com/project/paulsapps/alive/history

The "dev" branch has the gfx fixes/latest of everything merged. So pick the last "dev" build and then click the artifacts tab to download the published msi (provided its green build else it failed hence wont be any artifacts).
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  #37  
Old 12-29-2015, 08:44 AM
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Thanks. Is there any way to make it remember the paths to the games, or do I have to type them in every time I start it?
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  #38  
Old 12-29-2015, 08:50 AM
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There's none, unless Paul adds auto registry search to the installer.
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  #39  
Old 12-29-2015, 09:07 AM
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Quote:
Originally Posted by FrustratedAssassin View Post
Thanks. Is there any way to make it remember the paths to the games, or do I have to type them in every time I start it?
If you edit the resource_paths.json and save that it will persist. Will add auto detection to the todo list.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #40  
Old 12-29-2015, 09:49 AM
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Something like this?
https://dl.dropboxusercontent.com/u/...s/ABEMORPH.srt
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  #41  
Old 12-29-2015, 11:01 AM
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Quote:
Originally Posted by Paul View Post
If you edit the resource_paths.json and save that it will persist. Will add auto detection to the todo list.
Haha my eyes jumped from your post to your signature halfway through and I read that as

Quote:
Originally Posted by Paul
If you edit the resource_paths.json and save that it will persist and then the slig mommy will appear and help them put their pants on.
Buuuuut thanks for the help!
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  #42  
Old 12-29-2015, 11:32 AM
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Yes - but the file name should match exactly the DDV name including .DDV, i.e "ABEMORPH.DDV.srt". Also:

2
00:00:02,041 --> 00:00:04,041
With hand scars complete
the spirits took form

Crashes the sub title parser

But

2
00:00:02,041 --> 00:00:04,041
the spirits took form

Works. Also the HTML style tags are not implemented but if they're needed support can be added.

Only other thing is that "Now my chant had power" seems to be about 300msec out of sync for me. If you drop the file into data\subtitles you can try it out in the engine.
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  #43  
Old 12-29-2015, 11:57 AM
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I wanted the text to be two-lined with the second line added when he says the second verse, but I never really thought about how it works in subtitles.

Also, the itallics don't work in the engine. Will you add those? Poems should be in itallics

I'll fix this and make more tomorrow, hopefully

Last edited by Varrok; 12-29-2015 at 11:59 AM..
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  #44  
Old 12-29-2015, 12:00 PM
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I'll add them, are multi line subs supposed to work? Right now it expects single line only.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #45  
Old 12-29-2015, 12:34 PM
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It'd be nice to have multilines. They certainly look nicer in some cases
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