Originally Posted by Auriel
If I recall correctly Alf is one of the group of mudokons that assists Abe in his journey to the mines at the beginning of AE. If we put what happens to these mudokons next within a framework that makes sense they get recaptured and forced to work in the mines meaning Abe has to rescue Alf again in AE.
True, it would give Alf all the more reason to volunteer to venture on with Abe in the beginning of AE. Interesante. But, there's already a perfectly good thread
dedicated to this topic, so back onto the extra areas.
I would be almost as happy with a fully fleshed out Fee Co Depot (not the exec offices, but the actual hub) as I would be with access to different factories. They gave us a little taste of puzzling and combat scenarios in the Depot, but a full, Slig Barracks/Bonewerkz sized progression area would make me incredibly happy.
Oh, how I hope they reach that 250k unit goal soon. It's obvious they're going to exceed that goal, but it's a matter of how SOON??
I'm dying for it!