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  #31  
Old 05-17-2019, 12:57 AM
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Quote:
Originally Posted by Holy Sock View Post
Those are just typos, not the real names. Confirmed by the devs.
Yep

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Originally Posted by Nate View Post
They're not even in full production yet?
Yes we are

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Originally Posted by Holy Sock View Post
I believe they've said they have 3 or 4 of the levels fully built out of 20.
I can see where LL's coming from here but that's not strictly the case. I can't elaborate though on this.

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Originally Posted by Havoc View Post
Am I allowed to find that worrying after 5 years of development on a game that was supposed to be done 2 years ago?
Go for it

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Originally Posted by Michael View Post
I wonder how it'll work if you jump while the camera is tracking you round a bend in the path? Will Abe curve in the air? How about throwables? Presumably the curved paths are gradual enough that this wouldn't be an issue.
Abe curves in the air. Throwables don't.

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Originally Posted by Michael View Post
Hopefully Soulstorm retains the lonlier 'solo Abe trekking the wilderness' areas where you can take time to properly see and appreciate the environment design without dozens of NPCs.
Of course it does

Last edited by OWI_Alex; 05-17-2019 at 01:01 AM..
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  #32  
Old 05-17-2019, 01:41 AM
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Ah nice, good to know, thanks for the clarifications
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  #33  
Old 05-18-2019, 11:44 AM
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Go for it
I like the way you inspire us to be our best selves. I'm going to just do it. Because, as Havoc knows, it's greeeeeeaaaaaaat.

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  #34  
Old 05-18-2019, 04:40 PM
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Very nice to see gameplay, finally. Looks like they're onto something.. shall eagerly await more before getting excited
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  #35  
Old 06-01-2019, 05:59 AM
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I felt like a kid again while watching that trailer. I admit that I've not played games on any platform in a long time (lame, I know), but I'm fucking excited about Soulstorm and can't wait for its release.

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