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  #421  
Old 11-07-2011, 01:40 PM
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Maybe instead of flags, it can be some working mudokens, or maybe just Alf , that Abe has to save, but he has to make sure that none of the other sligs can see him with the help of the shadows or something like that. Also, I don't think that it would be too bad to have the sligs use their incomprehensible voices like in that one cutscene from the original game since there are hardly ever two sligs put together in the same room anyways.
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  #422  
Old 11-07-2011, 02:04 PM
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Quote:
Originally Posted by Bodd T.W. View Post
Maybe instead of flags, it can be some working mudokens, or maybe just Alf , that Abe has to save, but he has to make sure that none of the other sligs can see him with the help of the shadows or something like that. Also, I don't think that it would be too bad to have the sligs use their incomprehensible voices like in that one cutscene from the original game since there are hardly ever two sligs put together in the same room anyways.
Ok, once the player finds Alf, he/she needs to escort him out of the base without getting Abe or Alf killed. If either of them die, the person playing as Abe looses.

It'll be harder having to rescue Alf because now you have to worry about keeping two things alive (Abe and Alf). That's why having a flag would be easier.

You also have to remember that the Sligs are being controlled by Human players. Imagine trying to escort Alf out of the base while having to deal with real people.

They could try to limit the mobility of Human controlled Sligs, but it would be boring being limited to two screens.
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  #423  
Old 11-07-2011, 02:11 PM
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I'm fine with multiplayer like time trials and capture the mudkon type ideas etc. Spooce-aholic your suggestions sound good. But I really do not like the appeal of the whole 2-4 co-op play along with friends story attachment.
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  #424  
Old 11-07-2011, 02:24 PM
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Originally Posted by OddHunter View Post
PSMove: is that a popular trend? Really?
3D support: this is probably the way technology is going, not really a trend.
HD: this isn’t a trend, it’s a standard for games nowadays.
Is PS Move a popular trend? Are you serious? Look at all the games like Kinect or PS Move enabled (Killzone 3, new Fable, LBP2 etc triple AAA titles). 3D support is starting to get supported, more and more companies are trying it. HD is also a trend that has evolved from the God of War HD Collection. None of these were invented or first started by OWI. Are other companies trying at least one of them yes, nothing wrong with that. However I can't think how you can't see that these are copying trends in the gaming market at the moment. What else is there not to copy; except multiplayer/co-op play with 2-4 friends online gimmick and dlc...theres time yet.

Again as my post earlier stated, I have no problem with them trying the new stuff OWI are copying like other companies are its expected. To try and stay with the market, I only have a problem with co-op which can change a game to a completely different extent to something like PS Move and 3D support.
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  #425  
Old 11-07-2011, 03:00 PM
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the appeal of the whole 2-4 co-op play along with friends story attachment.
You mean the multiplayer thing in AO for the PS?
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  #426  
Old 11-07-2011, 07:48 PM
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Ok, once the player finds Alf, he/she needs to escort him out of the base without getting Abe or Alf killed. If either of them die, the person playing as Abe looses.

It'll be harder having to rescue Alf because now you have to worry about keeping two things alive (Abe and Alf). That's why having a flag would be easier.

You also have to remember that the Sligs are being controlled by Human players. Imagine trying to escort Alf out of the base while having to deal with real people.

They could try to limit the mobility of Human controlled Sligs, but it would be boring being limited to two screens.
I still think that it should be something other than a flag because Abe would have no sensical need to capture a flag, that I can think of anyways, so maybe it can be something like bait for the scrabs and paramites; I don't know, as long as it's something other than a flag, I would probably be suited with that mode.
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  #427  
Old 11-08-2011, 07:18 AM
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Originally Posted by Spooce-aholic View Post
You mean the multiplayer thing in AO for the PS?
Correct. I don't want a portal 2 thing. Where there is single player story but there is also a co-op side to the story as well. I'm worried that this would also effect more time spent on making the single player experience better. After all Oddworld is a single player experience.
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  #428  
Old 11-08-2011, 07:50 AM
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Like Hand of Odd?
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  #429  
Old 11-08-2011, 11:36 AM
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Quote:
Originally Posted by Bodd T.W. View Post
I still think that it should be something other than a flag because Abe would have no sensical need to capture a flag, that I can think of anyways, so maybe it can be something like bait for the scrabs and paramites; I don't know, as long as it's something other than a flag, I would probably be suited with that mode.
Yeah, because everything in a video game has to make sense.
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  #430  
Old 11-09-2011, 01:10 PM
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I want Paramite Stockyards or a Stockyards with a mix of Scrab and Paramite. I'm pretty sure every Oddworld fan has always wanted to see them two creatures together

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  #431  
Old 11-09-2011, 01:19 PM
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It seems Paramites were planned for the Stockyards, just look at one of the screenshots on the back of the PS1 AO box. JAW should be able to include them in Abe HD if they aren't limited to the old engine. I would love it if we got to see all kinds of creatures ready to be slaughtered.
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  #432  
Old 11-09-2011, 01:23 PM
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Elums would be intresting in stockyards. Riding Elum and jumping over Paramites and Scrabs

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  #433  
Old 11-09-2011, 01:25 PM
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Well, really there'd only be scrabs and paramites. I don't think it would make a huge difference. Pens with paramites would have to have more than one, or else they'll just idle.

A nice touch would have a pen labeled "meeches" and it's totally empty. Though that might be overselling it a bit.
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  #434  
Old 11-09-2011, 02:00 PM
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That would imply it was too recent...

Maybe have a 'Under refurbishment' sign obscuing the word "M-hes" and a few carapace pieces and jawbones lying around.

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  #435  
Old 11-09-2011, 03:34 PM
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Quote:
Originally Posted by Sekto Springs View Post
Well, really there'd only be scrabs and paramites. I don't think it would make a huge difference. Pens with paramites would have to have more than one, or else they'll just idle.

A nice touch would have a pen labeled "meeches" and it's totally empty. Though that might be overselling it a bit.
I was thinking 2 paramites and a scrab in the same pen and see how they get on

EDIT: that sounded gross. sorry.

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  #436  
Old 11-09-2011, 10:18 PM
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That would imply it was too recent...
The extinction of Meeches must have been recent, given that the billboards advertising them haven't been taken down yet.
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  #437  
Old 11-09-2011, 10:26 PM
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Even if it wasn't recent, you could just chalk it up to poor management. Changing a sign doesn't really seem like high priority.
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  #438  
Old 11-09-2011, 10:41 PM
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A sign like that will deteriorate over time. It's clearly either not-too-old, or been maintained. Given that the latter seems unlikely under poor management (or even competent management who don't feel the need to spend money on a redundant billboard), I'd say that 'recent' is the more likely possibility.
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  #439  
Old 11-09-2011, 11:06 PM
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If the sign is metal (which makes more sense than any other material), it would last for quite a while and still be totally legible.
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  #440  
Old 11-10-2011, 01:02 AM
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If the sign is metal (which makes more sense than any other material), it would last for quite a while and still be totally legible.
The signs are backlit though, which would suggest a printed poster housed in a display case of some kind, similar to the adverts found on train platforms.
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  #441  
Old 11-10-2011, 02:51 AM
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What Oddhunter said. It's clearly printed on something.
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  #442  
Old 11-10-2011, 03:00 AM
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That's not metal.
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  #443  
Old 11-10-2011, 03:04 AM
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Old 11-10-2011, 03:41 AM
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Spam.
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  #445  
Old 11-10-2011, 03:41 AM
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The way Abe stops and views the posters in the 'This is rupturefarms' intro suggests it's the first time he's seen them, so theyre probably new, assuming Abe's job is a repetitive one in which he cleans the same locations of the factory every shift.

EDIT: I take the above back. I watched the intro. The posters have probably been there a while. But, who the fook cares about this triviality?..

Last edited by AvengingGibbons; 11-10-2011 at 04:15 AM..
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  #446  
Old 11-10-2011, 04:02 AM
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Well he did say he was "working late one night" so maybe he does clean the same section every time, but the way he talks about Scrab Cakes and Paramite Pies sounds as if he is well informed about them.
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  #447  
Old 11-10-2011, 04:51 AM
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EDIT: I take the above back. I watched the intro. The posters have probably been there a while. But, who the fook cares about this triviality?..
This is the only thing we have left maaan.


I think it'd be a nice touch to have evidence of meech remains in the stockyards, but it should be something you'd need to trawl over to find, if it's to easy it's like putting it in there just for the hell of it.
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  #448  
Old 11-10-2011, 09:02 AM
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It seems Paramites were planned for the Stockyards, just look at one of the screenshots on the back of the PS1 AO box. JAW should be able to include them in Abe HD if they aren't limited to the old engine. I would love it if we got to see all kinds of creatures ready to be slaughtered.
The Paramites were not removed for technical reasons, they were removed because introducing two species at the same time would be too much.
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  #449  
Old 11-10-2011, 09:06 AM
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The Paramites were not removed for technical reasons, they were removed because introducing two species at the same time would be too much.
But it's not like Scrabs were properly introduced in the Stockyards, they were just there. They don't get properly acknowledged until Scrabania.
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  #450  
Old 11-10-2011, 09:26 AM
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It's true, but the player DOES get to interact with them. Introducing Paramites in addition to Scrabs in such an early level would have been confusing due to their very different behaviors. (Although they could have been visible, but not interact-able, in a later part of Stockyards.)
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